![]() ![]() The subject of Pixel Graphics is discussed, as well as the use of the mouse and the joystick for generating objects which can then be used. Finally, in this section, there is a race between two character graphic developed figures. Subsequently displacement animation is also introduced. Initially these are in fixed positions, merely changing appearance. The concept of Character Graphics is discussed, and character graphic figures generated by the provided programs. This is followed by some utilities which will be used repetitively throughout the book. SYNOPSIS - EASY ANIMATION WITH QBASIC Tweening, Morphing, Page Swapping, Zooming, Panning, Color Cycling - as well as many other readily usable animation techniques! The book moves quickly into hands-on programming with the first program, showing a bouncing ball moving across the screen. ![]() When creating animations via programming, typcially one does not wantto create a series of full frames that are shown in sequence it is easierto program the. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |